I wanted to make that part of the leg like if was a bone transformed into trunk or root with the shape of the leg. Firstly on the concept I put the Radius and Ulna just in the lower part of the frontal leg, below where I thought it was the knee, and the bones become into trunks or roots for make the design merged into a Forest Creature. But when I try to find how is the original bone in horses for make the 3D model I was confused because I couldn't find the Radius and Ulna on the same point. After make a new research about horse anatomy I found that the Radius and Ulna are over the bone-roots in my design, these bones are the metacarpal. Horses has 3 metacarpal instead of five like humans, as you can see in the picture.
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| The original concept was wrong |
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| Horse frontal leg bones |
Then I started using my basemesh for the Centaur and using the concepts, and the side view for make the shape of my design.
| The basemesh on the left, my design on the right |
Using the concept as a texture in Zbrush for modelling the shape of the Centaur
Some screenshots of the First level of detail of the Creature. Now I will start adding more detail on the figure on the next few days and start the next week with the Retopology and Texturing.


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