viernes, 6 de febrero de 2015

Using the basemesh to modelling into my design in High Poly WIP

Hello, I've used the basemesh that I did before in Zbrush for start modelling the final design of my Fantasy Creature. It was a bit complicated, especially on the frontal legs, because I was confused on the part where the legs become a root or trunk-leg.

I wanted to make that part of the leg like if was a bone transformed into trunk or root with the shape of the leg. Firstly on the concept I put the Radius and Ulna just in the lower part of the frontal leg, below where I thought it was the knee, and the bones become into trunks or roots for make the design merged into a Forest Creature. But when I try to find how is the original bone in horses for make the 3D model I was confused because I couldn't find the Radius and Ulna on the same point. After make a new research about horse anatomy I found that the Radius and Ulna are over the bone-roots in my design, these bones are the metacarpal. Horses has 3 metacarpal instead of five like humans, as you can see in the picture.

The original concept was wrong

Horse frontal leg bones


Then I started using my basemesh for the Centaur and using the concepts, and the side view for make the shape of my design.

The basemesh on the left, my design on the right





Using the concept as a texture in Zbrush for modelling the shape of the Centaur







Some screenshots of the First level of detail of the Creature. Now I will start adding more detail on the figure on the next few days and start the next week with the Retopology and Texturing.







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