jueves, 26 de febrero de 2015

Elbow's Fur and Trunk Belt done. Adding detail on face and human body shape

Hello. I finished last week the detail  of several parts of the centaur.

Elbows' Fur and Trunk Belt

The fur on the elbows and the Pelvis' protusion like a trunk belt.

I have several difficulties to create and sculpt a believable fur. At the first time I started with one of the brushes (SnakeHook_Brush) extracting mesh with the shape of hair mass, with the idea of adding the detail like a fine hair. I used the Clay_BuildUp brush to adding detail, but I didn't get the form that I wanted, regarding the concept art. Because I haven't got enough deatil on the mesh to create fine hair, even a huge subdivisions. So, I redid almost everything (till the hair mass shapes) and I used the Dynamesh tool each time that I added more detail or deform the shape. Then, when I've got the base shape that I was looking for, with some hair masses detailed I started adding subdivisions and I could use some brushes for make the hair detail on the mesh (Rake and Slash3 brushes).

For elbows' trunks I used the technique such as the trunk's legs. When I finished the shape and detail for the trunks, then I used the Move brush to Blend the trunks and interlaced them. And the trunk belt was similar process. aT the end I added some detail on the mesh with alphas like wood carving.

Here, some of the screenshots:







Adding detail on Face and Human Body Shape

I've been adding more detail on the face and human body last few days. The face was very smooth, without much detail and I wanted to give the creature more realism and better appearance. I started adding some lines and bulges with the Clay_BuildUp brush, and then using the Smooth Brush, to soften up some parts of the face. I didn't use the symmetry all time to make difference between each side of the face (like a real face or head) to give him more realism. I used a similar way for the rest of the body to give him a roughness skin. Now I will go on in this way to the final detail, and then I'll add the detail on the horse body. More pictures:










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