For extract the main base details I used the Clay_BuildUp brush, and I used with a point alpha for make the texture of the skin. For fine details and thin carve or scratches I used Slash3. The veins was made it using the standars with a square Alpha and then smoothly I gave them several coats and inflated with the InFlate brush. Here some pictures:
viernes, 27 de febrero de 2015
Human Torso, Face and Hands done
Hello, I've just finished all the human shapes and details in High Poly, I mean, the torso, face, arms and hands. Main brushes used, Standard with several alphas, Clay_BuildUp, Slash3, Smooth, Move and Rake.
For extract the main base details I used the Clay_BuildUp brush, and I used with a point alpha for make the texture of the skin. For fine details and thin carve or scratches I used Slash3. The veins was made it using the standars with a square Alpha and then smoothly I gave them several coats and inflated with the InFlate brush. Here some pictures:
For extract the main base details I used the Clay_BuildUp brush, and I used with a point alpha for make the texture of the skin. For fine details and thin carve or scratches I used Slash3. The veins was made it using the standars with a square Alpha and then smoothly I gave them several coats and inflated with the InFlate brush. Here some pictures:
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